Excerpt from Massurrealism: A Dossier (Novus Haus, 2004) "...When I first started working within the framework now being defined as Massurrealism,
no such term existed. Artists such as myself worked uneasily under the umbrella
of "pop- art" a term which has always implied a certain degree of tongue in cheek
about mass culture. I started exploring my Massurrealist subject matter as a producer
of test commercials and special effects in the early years of video production and
MTV. In the video medium we layered images onto seamless 'push frames' so that the
viewer had the feeling of an endlessly revealing landscape. This design format has been
employed in my multiple image paintings "See Through You," "Broken Promises." And
"Icey Dicey." In these paintings the full panorama can be freed from the constant
4:5 ratio confinement of the TV screen, creating a more flexible, spatial sense.
Video animation tools have played a role in my continuing development as has a direct
resonance between my concerns and those of James Rosenquist, Richard Hamilton, David
Hockney, and more recently in the work of David Salle, artists whom I personally
see more as Massurrealists than as post-modern artists. I believe they are continuing
a tradition started earlier in our century by photomontage artist John Heartfield
and the surrealists Ernst, Magritte and Dali.
I'm striving to create a kind of dream state in the viewer's mind, by bringing mass
cultural iconography into the context of fine art's historical continuities and combining
media imagery in a cubist surrealist structure. Mass culture has relaxed the barriers in most of society so that most people feel comfortable with free associations
and "dreaming while awake." We have inherited DADA, collage, montage, digital layering
and the electronic manipulation of images. Many video production and post production influences in my paintings created since 1987 include: the fragmented surreal flow
of images; collage, fetishized consumer images, fragmentation, multiple or composite
imagery, multiple light sourcing, scale shifts, tonal imagery layering with line
elements, and push frame design formats. Artists creating montages are involved as editors,
selecting and refining and altering fragments. Whether artists today embrace or
reject the disjunctive hyperreality of Massurrealism they are nevertheless hyper-aware
of it..."
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